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Text File  |  2000-10-13  |  18KB  |  598 lines

  1. import Torchs
  2. import Bladex
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9.  
  10. """
  11. o=Bladex.CreateEntity("ant2","Antorcha",-106915.512000,-4183.108000,43149.311000,"Physic")
  12. o.Scale=1.000000
  13. o.Orientation=0.693330,0.077988,-0.667740,-0.259490
  14. o.FiresIntensity=[ 46 ]
  15. o.Lights=[ (0.000000,0.031250,(255,196,128)) ]
  16. Torchs.SetUsable(o.Name,3,3,20)
  17.  
  18.  
  19. o=Bladex.CreateEntity("ant3","Antorcha",-107559.689000,-4091.013000,42710.977000,"Physic")
  20. o.Scale=1.000000
  21. o.Orientation=0.020347,-0.732396,-0.024843,0.680121
  22. o.FiresIntensity=[ 46 ]
  23. o.Lights=[ (0.000000,0.031250,(255,196,128)) ]
  24. Torchs.SetUsable(o.Name,3,3,20)
  25.  
  26.  
  27. o=Bladex.CreateEntity("ant4","Antorcha",-105800.303000,-4098.243000,42388.118000,"Physic")
  28. o.Scale=1.000000
  29. o.Orientation=0.449242,0.527759,-0.359646,-0.624745
  30. o.FiresIntensity=[ 46 ]
  31. o.Lights=[ (0.000000,0.031250,(255,196,128)) ]
  32. Torchs.SetUsable(o.Name,3,3,20)
  33.  
  34.  
  35. o=Bladex.CreateEntity("ant5","Antorcha",-106220.117000,-4072.446000,43082.742000,"Physic")
  36. o.Scale=1.000000
  37. o.Orientation=0.999667,0.025579,0.002552,-0.002189
  38. o.FiresIntensity=[ 46 ]
  39. o.Lights=[ (0.000000,0.031250,(255,196,128)) ]
  40. Torchs.SetUsable(o.Name,3,3,20)
  41.  
  42. o=Bladex.CreateEntity("ant6","Antorcha",-106494.817000,-2838.836000,39355.015000,"Physic")
  43. o.Scale=1.000000
  44. o.Orientation=0.817998,0.203219,-0.401802,-0.357962
  45. o.FiresIntensity=[ 46 ]
  46. o.Lights=[ (0.000000,0.031250,(255,196,128)) ]
  47. Torchs.SetUsable(o.Name,3,3,20)
  48. """
  49.  
  50. o=Bladex.CreateEntity("ant7","Antorcha",-107133.931000,-2829.959000,39620.375000,"Physic")
  51. o.Scale=1.000000
  52. o.Orientation=0.463919,0.392803,0.202350,0.767815
  53. o.FiresIntensity=[ 46 ]
  54. o.Lights=[ (0.000000,0.031250,(255,170,30)) ]
  55. Torchs.SetUsable(o.Name,3,3,-1)
  56.  
  57.  
  58.  
  59.  
  60. #######en pared########
  61.  
  62.  
  63. o=Bladex.CreateEntity("ap1","Antorchaenpared",-81028.835000,-319.009000,75595.781000,"Physic")
  64. o.Scale=1.000000
  65. o.Orientation=0.706138,0.706138,-0.037007,-0.037007
  66. o.FiresIntensity=[ 3 ]
  67. o.Lights=[ (15.000000,0.031250,(255,196,128)) ]
  68. Torchs.SetUsable(o.Name,3,3,-1)
  69.  
  70.  
  71. o=Bladex.CreateEntity("ap2","Antorchaenpared",-102367.209000,-14123.199000,35026.557000,"Physic")
  72. o.Scale=1.196147
  73. o.Orientation=0.553388,0.553388,-0.440184,0.440184
  74. o.FiresIntensity=[ 3 ]
  75. o.Lights=[ (15.000000,0.031250,(255,165,13)) ]
  76. Torchs.SetUsable(o.Name,3,3,-1)
  77.  
  78.  
  79. o=Bladex.CreateEntity("ap3","Antorchaenpared",-121736.368000,531.057000,48256.761000,"Physic")
  80. o.Scale=1.072135
  81. o.Orientation=0.006170,0.030844,-0.707080,0.706434
  82. o.FiresIntensity=[ 3 ]
  83. o.Lights=[ (20.000000,0.031250,(255,141,15)) ]
  84. Torchs.SetUsable(o.Name,3,3,-1)
  85.  
  86.  
  87. o=Bladex.CreateEntity("ap4","Antorchaenpared",-74652.420000,7318.144000,72777.026000,"Physic")
  88. o.Scale=1.072135
  89. o.Orientation=0.449775,0.430459,0.545621,-0.560986
  90. o.FiresIntensity=[ 3 ]
  91. o.Lights=[ (15.000000,0.131250,(255,156,47)) ]
  92. Torchs.SetUsable(o.Name,3,3,-1)
  93.  
  94.  
  95. #o=Bladex.CreateEntity("ap5","Antorchaenpared",-73605.876000,-9195.945000,71187.262000)
  96. #o.Static=1
  97. #o.Scale=1.257163
  98. #o.Orientation=0.092296,0.116706,-0.701057,0.697409
  99. #o.FiresIntensity=[ 3 ]
  100. #o.Lights=[ (10.000000,0.031250,(255,165,64)) ]
  101. #Torchs.SetUsable(o.Name,3,3,-1)
  102.  
  103.  
  104. o=Bladex.CreateEntity("ap6","Antorchaenpared",-85800.617000,-8834.057000,63954.203000,"Physic")
  105. o.Scale=1.000000
  106. o.Orientation=0.517145,0.525483,-0.482245,0.473146
  107. o.FiresIntensity=[ 3 ]
  108. o.Lights=[ (10.000000,0.031250,(255,193,66)) ]
  109. Torchs.SetUsable(o.Name,3,3,-1)
  110.  
  111.  
  112. o=Bladex.CreateEntity("ap8","Antorchaenpared",-98052.975000,374.974000,-35609.521000,"Physic")
  113. o.Scale=1.000000
  114. o.Orientation=0.706676,0.706676,-0.024678,-0.024678
  115. o.FiresIntensity=[ 3 ]
  116. o.Lights=[ (15.000000,0.070000,(255,159,53)) ]
  117. Torchs.SetUsable(o.Name,3,3,-1)
  118.  
  119.  
  120. o=Bladex.CreateEntity("ap9","Antorchaenpared",-97118.373000,-10881.985000,-52158.644000,"Physic")
  121. o.Scale=1.000000
  122. o.Orientation=0.670566,0.648460,0.224368,-0.281958
  123. o.FiresIntensity=[ 3 ]
  124. o.Lights=[ (10.000000,0.070000,(255,163,60)) ]
  125.  
  126. Torchs.SetUsable(o.Name,3,3,-1)
  127.  
  128.  
  129. o=Bladex.CreateEntity("ap10","Antorchaenpared",-115696.029000,-10328.003000,-54798.907000,"Physic")
  130. o.Scale=1.000000
  131. o.Orientation=0.626817,0.637800,-0.340334,0.290662
  132. o.FiresIntensity=[ 3 ]
  133. o.Lights=[ (10.000000,0.870000,(255,223,74)) ]
  134. Torchs.SetUsable(o.Name,3,3,-1)
  135.  
  136.  
  137. o=Bladex.CreateEntity("ap11","Antorchaenpared",-85967.692000,3735.975000,-78226.408000,"Physic")
  138. o.Scale=1.000000
  139. o.Orientation=0.012593,-0.001125,0.682263,-0.730997
  140. o.FiresIntensity=[ 3 ]
  141. o.Lights=[ (3.000000,0.031250,(173,245,254)) ]
  142. Torchs.SetUsable(o.Name,3,3,-1)
  143.  
  144.  
  145. o=Bladex.CreateEntity("ap12","Antorchaenpared",-108315.891000,4354.005000,-95470.229000,"Physic")
  146. o.Scale=1.000000
  147. o.Orientation=0.521334,0.449775,0.477714,-0.545621
  148. o.FiresIntensity=[ 3 ]
  149. o.Lights=[ (20.000000,0.070000,(253,114,0)) ]
  150. Torchs.SetUsable(o.Name,3,3,-1)
  151.  
  152.  
  153.  
  154. o=Bladex.CreateEntity("ap13","Antorchaenpared",-99877.745000,4196.642000,-100820.792000,"Physic")
  155. o.Scale=1.082857
  156. o.Orientation=0.540143,0.599805,-0.490709,0.328154
  157. o.FiresIntensity=[ 3 ]
  158. o.Lights=[ (20.000000,0.070000,(236,124,0)) ]
  159. Torchs.SetUsable(o.Name,3,3,-1)
  160.  
  161.  
  162. o=Bladex.CreateEntity("ap14","Antorchaenpared",-91690.580496,395.080810,-96112.805885,"Physic")
  163. o.Scale=1.000000
  164. o.Orientation=0.006171,-0.104517,0.707080,-0.699340
  165. o.FiresIntensity=[ 3 ]
  166. o.Lights=[ (10.000000,0.131250,(255,166,68)) ]
  167. Torchs.SetUsable(o.Name,3,3,-1)
  168.  
  169.  
  170.  
  171. o=Bladex.CreateEntity("ap15","Antorchaenpared",-81935.220000,4644.892000,-103256.476000,"Physic")
  172. o.Scale=1.000000
  173. o.Orientation=0.049324,0.122788,-0.705384,0.696364
  174. o.FiresIntensity=[ 3 ]
  175. o.Lights=[ (5.000000,0.031250,(255,142,17)) ]
  176. Torchs.SetUsable(o.Name,3,3,-1)
  177.  
  178. o=Bladex.CreateEntity("ap16","Antorchaenpared",-129440.268000,-6269.548000,-38959.218000,"Physic")
  179. o.Scale=1.000000
  180. o.Orientation=0.073913,0.122788,-0.703233,0.696364
  181. o.FiresIntensity=[ 3 ]
  182. o.Lights=[ (10.000000,0.031250,(244,129,0)) ]
  183. Torchs.SetUsable(o.Name,3,3,-1)
  184.  
  185.  
  186. o=Bladex.CreateEntity("ap17","Antorchaenpared",-90042.917000,-349.398000,-96207.371000,"Physic")
  187. o.Scale=1.000000
  188. o.Orientation=0.706434,0.706434,-0.030844,-0.030844
  189. o.FiresIntensity=[ 3 ]
  190. o.Lights=[ (5.000000,0.031250,(255,157,49)) ]
  191. Torchs.SetUsable(o.Name,3,3,-1)
  192.  
  193.  
  194.  
  195. o=Bladex.CreateEntity("ap18","Antorchaenpared",-81951.118000,-238.027000,-103674.925000,"Physic")
  196. o.Scale=1.000000
  197. o.Orientation=0.012340,0.049326,-0.706999,0.705384
  198. o.FiresIntensity=[ 3 ]
  199. o.Lights=[ (7.000000,0.031250,(255,196,128)) ]
  200. Torchs.SetUsable(o.Name,3,3,-1)
  201.  
  202. """
  203. o=Bladex.CreateEntity("ap19","Antorchaenpared",-143810.756000,6361.342000,31323.698000,"Physic")
  204. o.Scale=1.000000
  205. o.Orientation=0.586218,0.572061,0.395409,-0.415627
  206. o.FiresIntensity=[ 3 ]
  207. o.Lights=[ (15.000000,0.031250,(255,139,11)) ]
  208. Torchs.SetUsable(o.Name,3,3,-1)
  209. """
  210.  
  211. o=Bladex.CreateEntity("ap20","Antorchaenpared",-129066.790557,4404.970562,27951.896519,"Physic")
  212. o.Scale=1.000000
  213. o.Orientation=0.463904,0.508650,-0.533660,0.491198
  214. o.FiresIntensity=[ 22 ]
  215. o.Lights=[ (0.000000,0.080000,(255,160,20)) ]
  216. Torchs.SetUsable(o.Name,10,3,-1)
  217.  
  218.  
  219. o=Bladex.CreateEntity("ap21","Antorchaenpared",-117720.945000,-8844.599000,-9987.684000,"Physic")
  220. o.Scale=1.000000
  221. o.Orientation=0.504344,0.504344,-0.495618,0.495618
  222. o.FiresIntensity=[ 0 ]
  223. o.Lights=[ (30.000000,0.131250,(255,158,51)) ]
  224. Torchs.SetUsable(o.Name,3,3,-1)
  225.  
  226.  
  227. o=Bladex.CreateEntity("ap22","Antorchaenpared",-119220.132241,-13327.747202,42010.816356,"Physic")
  228. o.Scale=1.000000
  229. o.Orientation=0.043168,-0.055479,0.705788,-0.704927
  230. o.FiresIntensity=[ 0 ]
  231. o.Lights=[ (20.000000,0.131250,(255,153,40)) ]
  232. Torchs.SetUsable(o.Name,3,3,-1)
  233.  
  234.  
  235. o=Bladex.CreateEntity("ap23","Antorchaenpared",-146723.452000,15449.711000,72151.397000,"Physic")
  236. o.Scale=1.000000
  237. o.Orientation=0.618450,0.564721,0.342812,-0.425547
  238. o.FiresIntensity=[ 0 ]
  239. o.Lights=[ (30.000000,0.231250,(255,155,45)) ]
  240. Torchs.SetUsable(o.Name,3,3,-1)
  241.  
  242.  
  243. o=Bladex.CreateEntity("ap24","Antorchaenpared",-115273.724000,12175.135000,82479.923000,"Physic")
  244. o.Scale=1.000000
  245. o.Orientation=0.707107,0.707107,0.000000,0.000000
  246. o.FiresIntensity=[ 0 ]
  247. o.Lights=[ (15.000000,0.131250,(255,150,34)) ]
  248. Torchs.SetUsable(o.Name,3,3,-1)
  249.  
  250.  
  251. o=Bladex.CreateEntity("ap25","Antorchaenpared",-113992.491000,7958.255000,58783.649000,"Physic")
  252. o.Scale=1.000000
  253. o.Orientation=0.482246,0.463904,0.517145,-0.533660
  254. o.FiresIntensity=[ 0 ]
  255. o.Lights=[ (15.000000,0.131250,(255,141,15)) ]
  256. Torchs.SetUsable(o.Name,3,3,-1)
  257.  
  258.  
  259. o=Bladex.CreateEntity("ap26","Antorchaenpared",-107716.752126,3153.968058,43524.911589,"Physic")
  260. o.Scale=1.0
  261. o.Orientation=0.086175,0.206738,-0.701836,0.676210
  262. o.FiresIntensity=[ 0 ]
  263. o.Lights=[ (15.000000,0.131250,(255,138,9)) ]
  264. Torchs.SetUsable(o.Name,3,3,-1)
  265.  
  266.  
  267.  
  268. o=Bladex.CreateEntity("ap27","Antorchaenpared",-92288.859775,1959.966526,53368.533868,"Physic")
  269. o.Scale=1.000000
  270. o.Orientation=0.707107,0.707107,0.000000,0.000000
  271. o.FiresIntensity=[ 0 ]
  272. o.Lights=[ (20.000000,0.531250,(255,151,36)) ]
  273. Torchs.SetUsable(o.Name,3,3,-1)
  274.  
  275.  
  276. o=Bladex.CreateEntity("ap28","Antorchaenpared",-127311.054000,7839.942000,52389.967000,"Physic")
  277. o.Scale=1.000000
  278. o.Orientation=0.706138,0.706138,-0.037007,-0.037007
  279. o.FiresIntensity=[ 0 ]
  280. o.Lights=[ (10.000000,0.031250,(255,137,6)) ]
  281. Torchs.SetUsable(o.Name,3,3,-1)
  282.  
  283.  
  284. o=Bladex.CreateEntity("ap29","Antorchaenpared",-115278.472000,7514.992000,73545.487000,"Physic")
  285. o.Scale=1.000000
  286. o.Orientation=0.707080,0.707080,0.006171,-0.006171
  287. o.FiresIntensity=[ 0 ]
  288. o.Lights=[ (20.000000,0.131250,(244,129,0)) ]
  289. Torchs.SetUsable(o.Name,3,3,-1)
  290.  
  291. o=Bladex.CreateEntity("ap30","Antorchaenpared",-81290.038000,-4238.538000,25326.263000,"Physic")
  292. o.Scale=1.000000
  293. o.Orientation=0.473147,0.395409,0.525483,-0.586218
  294. o.FiresIntensity=[ 0 ]
  295. o.Lights=[ (3.000000,0.100000,(255,156,47)) ]
  296. Torchs.SetUsable(o.Name,3,3,-1)
  297.  
  298.  
  299.  
  300. o=Bladex.CreateEntity("ap31","Antorchaenpared",-97525.116000,7162.596000,77213.303000,"Physic")
  301. o.Scale=1.000000
  302. o.Orientation=0.553388,0.553388,-0.440184,0.440184
  303. o.FiresIntensity=[ 0 ]
  304. o.Lights=[ (20.000000,0.031250,(255,165,66)) ]
  305. Torchs.SetUsable(o.Name,3,3,-1)
  306.  
  307.  
  308.  
  309.  
  310. o=Bladex.CreateEntity("ap32","Antorchaenpared",-92811.447000,7343.724000,77215.973000,"Physic")
  311. o.Scale=1.000000
  312. o.Orientation=0.529592,0.560986,-0.468543,0.430459
  313. o.FiresIntensity=[ 0 ]
  314. o.Lights=[ (15.000000,0.131250,(255,158,51)) ]
  315. Torchs.SetUsable(o.Name,3,3,-1)
  316.  
  317.  
  318.  
  319. o=Bladex.CreateEntity("ap33","Antorchaenpared",-108044.112000,-4303.996000,40248.424000,"Physic")
  320. o.Scale=1.000000
  321. o.Orientation=0.706999,0.706999,-0.012341,-0.012341
  322. o.FiresIntensity=[ 0 ]
  323. o.Lights=[ (10.000000,0.031250,(255,137,6)) ]
  324. Torchs.SetUsable(o.Name,3,3,-1)
  325.  
  326.  
  327.  
  328. o=Bladex.CreateEntity("ap335","Antorchaenpared",-130014.019000,-6696.609000,32959.205000,"Physic")
  329. o.Scale=1.000000
  330. o.Orientation=0.553388,0.553388,-0.440184,0.440184
  331. o.FiresIntensity=[ 0 ]
  332. o.Lights=[ (10.000000,0.21250,(249,140,43)) ]
  333. Torchs.SetUsable(o.Name,3,3,-1)
  334.  
  335. o=Bladex.CreateEntity("ap336","Antorchaenpared",-98210.950000,5998.029000,-91036.873000,"Physic")
  336. o.Scale=1.000000
  337. o.Orientation=0.440184,0.560986,-0.553388,0.430459
  338. o.FiresIntensity=[ 0 ]
  339. o.Lights=[ (20.000000,0.031250,(255,138,9)) ]
  340. Torchs.SetUsable(o.Name,3,3,-1)
  341.  
  342. o=Bladex.CreateEntity("ap337","Antorchaenpared",-85474.957000,5533.575000,-100556.582000,"Physic")
  343. o.Scale=1.000000
  344. o.Orientation=0.459229,0.504344,-0.537688,0.495618
  345. o.FiresIntensity=[ 0 ]
  346. o.Lights=[ (20.000000,0.031250,(255,145,21)) ]
  347. Torchs.SetUsable(o.Name,3,3,-1)
  348.  
  349. o=Bladex.CreateEntity("ap33434","Antorchaenpared",-116938.233711, -3889.25989102, 34372.4423,"Physic")
  350. o.Scale=1.000000
  351. o.Orientation=0.553388,0.553388,-0.440184,0.440184
  352. o.FiresIntensity=[ 0 ]
  353. o.Lights=[ (10.000000,0.21250,(249,140,43)) ]
  354. Torchs.SetUsable(o.Name,3,3,-1)
  355.  
  356. ##############antorcha en los subterraneos del canalillo
  357.  
  358. o=Bladex.CreateEntity("ap338","Antorchaenpared",-75203.511630,16839.892122,67107.353123,"Physic")
  359. o.Scale=1.000000
  360. o.Orientation=0.043168,0.104517,-0.705788,0.699340
  361. o.FiresIntensity=[ 0 ]
  362. o.Lights=[ (20.000000,0.031250,(255,138,10)) ]
  363. Torchs.SetUsable(o.Name,3,3,-1)
  364.  
  365. ######en el suelo#######
  366.  
  367. o=Bladex.CreateEntity("ant4593","Antorcha",-154690.403000,14146.757000,46102.324000,"Physic")
  368. o.Scale=1.000000
  369. o.Orientation=0.999048,0.043619,0.000000,0.000000
  370. o.FiresIntensity=[ 3 ]
  371. o.Lights=[ (20.000000,0.031250,(255,160,55)) ]
  372. Torchs.SetUsable(o.Name,3,3,-1)
  373.  
  374. ########lamparedes########
  375.  
  376. o=Bladex.CreateEntity("l1","Lampared",-123429.638000,-7873.764000,46523.197000,"Physic")
  377. o.Scale=1.000000
  378. o.Orientation=0.006164,0.006171,0.707080,-0.707080
  379. o.FiresIntensity=[ 3 ]
  380. o.Lights=[ (10.000000,0.081250,(255,157,49)) ]
  381. Torchs.SetUsable(o.Name,3,3,-1)
  382.  
  383.  
  384. o=Bladex.CreateEntity("l2","Lampared",-132226.383000,-7505.307000,52610.285000,"Physic")
  385. o.Scale=1.000000
  386. o.Orientation=0.500000,0.500000,-0.500000,0.500000
  387. o.FiresIntensity=[ 3 ]
  388. o.Lights=[ (10.000000,0.031250,(255,139,11)) ]
  389. Torchs.SetUsable(o.Name,3,3,-1)
  390.  
  391. o=Bladex.CreateEntity("l3","Lampared",-78775.404000,-7399.442000,59650.859000,"Physic")
  392. o.Scale=1.000000
  393. o.Orientation=0.491198,0.491198,0.508650,-0.508650
  394. o.FiresIntensity=[ 3 ]
  395. o.Lights=[ (10.000000,0.031250,(255,168,72)) ]
  396. Torchs.SetUsable("l3",3,3,-1)
  397.  
  398. o=Bladex.CreateEntity("l4","Lampared",-110292.816000,-87.687000,-35483.085000,"Physic")
  399. o.Scale=1.072135
  400. o.Orientation=0.504344,0.504344,0.495618,-0.495618
  401. o.FiresIntensity=[ 3 ]
  402. o.Lights=[ (10.000000,0.031250,(255,196,128)) ]
  403. Torchs.SetUsable("l4",3,3,-1)
  404.  
  405. o=Bladex.CreateEntity("l5","Lampared",-134017.883997,-7347.541000,-90029.277000,"Physic")
  406. o.Scale=1.000000
  407. o.Orientation=0.493854,0.493854,0.506071,-0.506071
  408. o.FiresIntensity=[ 3 ]
  409. o.Lights=[ (5.000000,0.31250,(255,156,47)) ]
  410. Torchs.SetUsable("l5",3,3,-1)
  411.  
  412. o=Bladex.CreateEntity("l6","Lampared",-135357.169000,-13973.665000,-86522.172000,"Physic")
  413. o.Scale=1.000000
  414. o.Orientation=0.707107,0.707107,0.000000,0.000000
  415. o.FiresIntensity=[ 3 ]
  416. o.Lights=[ (5.000000,0.331250,(255,151,36)) ]
  417. Torchs.SetUsable("l6",3,3,-1)
  418.  
  419. o=Bladex.CreateEntity("l7","Lampared",-121772.251000,-14164.101000,-88406.155000,"Physic")
  420. o.Scale=1.000000
  421. o.Orientation=0.517145,0.517145,0.482246,-0.482246
  422. o.FiresIntensity=[ 3 ]
  423. o.Lights=[ (7.000000,0.131250,(255,162,57)) ]
  424. Torchs.SetUsable("l7",3,3,-1)
  425.  
  426. o=Bladex.CreateEntity("l8","Lampared",-132731.414000,-7608.831000,-93254.495000,"Physic")
  427. o.Scale=1.000000
  428. o.Orientation=0.508650,0.508650,-0.491197,0.491197
  429. o.FiresIntensity=[ 3 ]
  430. o.Lights=[ (7.000000,0.031250,(255,196,128)) ]
  431. Torchs.SetUsable("l8",3,3,-1)
  432.  
  433. o=Bladex.CreateEntity("l9","Lampared",-132722.835000,-13590.081000,-92104.389000,"Physic")
  434. o.Scale=1.000000
  435. o.Orientation=0.486893,0.504192,-0.495465,0.513069
  436. o.FiresIntensity=[ 3 ]
  437. o.Lights=[ (5.000000,0.031250,(255,153,40)) ]
  438. Torchs.SetUsable("l9",3,3,-1)
  439.  
  440. o=Bladex.CreateEntity("l10","Lampared",-133645.588000,-19171.151000,-91275.070000,"Physic")
  441. o.Scale=1.000000
  442. o.Orientation=0.707107,0.707107,0.000000,0.000000
  443. o.FiresIntensity=[ 3 ]
  444. o.Lights=[ (7.000000,0.031250,(255,196,128)) ]
  445. Torchs.SetUsable("l10",3,3,-1)
  446.  
  447. o=Bladex.CreateEntity("l11","Lampared",-136297.583000,-23906.559000,-91777.584000,"Physic")
  448. o.Scale=1.000000
  449. o.Orientation=0.694658,0.719340,0.000000,0.000000
  450. o.FiresIntensity=[ 3 ]
  451. o.Lights=[ (7.000000,0.031250,(255,196,128)) ]
  452. Torchs.SetUsable("l11",3,3,-1)
  453.  
  454. o=Bladex.CreateEntity("l12","Lampared",-80030.703999,-201.146000,-31954.641000,"Physic")
  455. o.Scale=1.000000
  456. o.Orientation=0.487269,0.477170,0.522532,-0.511701
  457. o.FiresIntensity=[ 3 ]
  458. o.Lights=[ (10.000000,0.031250,(255,151,36)) ]
  459. Torchs.SetUsable("l12",3,3,-1)
  460. """
  461. o=Bladex.CreateEntity("l13","Lampared",-81024.802000,-9504.065000,-976.191000,"Physic")
  462. o.Scale=1.000000
  463. o.Orientation=0.030844,0.030844,0.706434,-0.706434
  464. o.FiresIntensity=[ 3 ]
  465. o.Lights=[ (5.000000,0.060000,(255,149,32)) ]
  466. Torchs.SetUsable("l13",3,3,-1)
  467. """
  468. o=Bladex.CreateEntity("l14","Lampared",-67220.449093,-303.531925,73958.842973,"Physic")
  469. o.Scale=1.000000
  470. o.Orientation=0.477714,0.477714,-0.521334,0.521334
  471. o.FiresIntensity=[ 3 ]
  472. o.Lights=[ (20.000000,0.131250,(255,148,30)) ]
  473. Torchs.SetUsable("l14",3,3,-1)
  474.  
  475. o=Bladex.CreateEntity("l15","Lampared",-143728.672000,-30612.908000,-90098.175000,"Physic")
  476. o.Scale=1.000000
  477. o.Orientation=0.512917,0.512917,-0.486740,0.486740
  478. o.FiresIntensity=[ 3 ]
  479. o.Lights=[ (10.000000,0.031250,(244,129,0)) ]
  480. Torchs.SetUsable("l15",3,3,-1)
  481.  
  482. o=Bladex.CreateEntity("l16","Lampared",-139778.702000,-13255.034000,-107783.240000,"Physic")
  483. o.Scale=1.000000
  484. o.Orientation=0.491274,0.499924,0.499924,-0.508726
  485. o.FiresIntensity=[ 0 ]
  486. o.Lights=[ (10.000000,0.200000,(255,196,128)) ]
  487. Torchs.SetUsable("l16",3,3,-1)
  488.  
  489.  
  490. ######baja a las mazmorras#########
  491. ######arroja luz
  492. o=Bladex.CreateEntity("antmaz","Antorchaenpared",-69988.794397,-8236.588783,72929.619026,"Physic")
  493. o.Scale=1.000000
  494. o.Orientation=0.463219,0.548537,-0.542360,0.436326
  495. o.FiresIntensity=[ 0 ]
  496. o.Lights=[ (15.000000,0.031250,(255,138,9)) ]
  497. Torchs.SetUsable("antmaz",3,3,-1)
  498.  
  499. ######Sala de las dos puertas
  500. ######
  501.  
  502. o=Bladex.CreateEntity("dosp","Antorchaenpared",-75580.986374,-9761.619397,63936.650652,"Physic")
  503. o.Scale=1.000000
  504. o.Orientation=0.459229,0.545621,-0.537688,0.449775
  505. o.FiresIntensity=[ 0 ]
  506. o.Lights=[ (8.000000,0.031250,(255,140,13)) ]
  507. Torchs.SetUsable("dosp",3,3,-1)
  508.  
  509.  
  510. o=Bladex.CreateEntity("NoName0","Antorcha2",-137883.348000,-33086.790000,-89840.292000,"Physic")
  511. o.Scale=1.000000
  512. o.Orientation=0.638224,0.638224,-0.304417,0.304417
  513. o.FiresIntensity=[ 0 ]
  514. o.Lights=[ (25.000000,0.9,(225,118,0)) ]
  515.  
  516.  
  517. ############################################
  518.  
  519. ApagalaSec = Bladex.GetSector(-129236.271992, 3749.67144786, 41636.75887)
  520. ApagalaSec.OnEnter = Apagala
  521.  
  522. ############################################
  523.  
  524.  
  525. ApagalaSec2 = Bladex.GetSector(-77210.0465377, -7869.66067668, 72284.624)
  526. ApagalaSec2.OnEnter = Apagala2
  527.  
  528. ############################################
  529.  
  530. ApagalaSec3 = Bladex.GetSector(-80302.3691273, -3850.7562537, 13446.10073)
  531. ApagalaSec3.OnEnter = Apagala3
  532.  
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